VR Platform for Studying Human–Autonomy Interaction#
Developed a VR platform in Unreal Engine (C++) that simulates a human-operated vehicle interacting with autonomous vehicles. [Demo Code]
Developed a multi-threaded sensor data acquisition and logging system with software interfaces for the VIVE Eye Tracker, Xsens motion-capture system, and a standalone Unreal plugin for Delsys EMG. [Plugin Code]
Data-driven Model for Human-State Prediction#
- Developed machine-learning models to predict human attention (gaze) and affective states (stress, trust, workload) using Transformer architectures in PyTorch, supporting human-centred adaptive VR training solutions for the mining and maritime industries.
